Question

I have create a Quartz composition for use in MAC OS program as part of my interface. I am relying on the fact that when you have composition sprite movement (a text bullet point in my case) is limited both in the X plane and Y plane to minimum -1 and maximum +1.

When I scale up the window / make my window full screen, I find that the horizontal plane (X axis) remains the same, with -1 being my far left point and +1 being my far right point. However the vertical plane (Y axis) changes, in full screen mode it goes from -0.7 to +0.7.

This scaling is screwing with my calculations. Is there anyway to get the application to keep the scale as -1 to +1 for both horizontal and vertical planes? Or is there a way of determining the upper and lower limits?

Appreciate any help/pointers

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Solution

Quartz Composer viewer Y limits are usually -0.75 -> 0.75 but it's only a matter of aspect ratio. X limits are allways -1 -> 1, Y ones are dependents on them.

You might want to assign dynamically customs width and heigth variables, capturing the context bounds size. For example :

double myWidth = context.bounds.size.width;
double myHeight = context.bounds.size.height;

Where "context" is your viewer context object.

If you're working directly with the QC viewer : you should use the Rendering Destination Dimensions patch that will give you the width and the height. Divide Height by 2, then multiply the result by -1 to have the other side.

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