Most likely Qt and Maya's event loop are battling for processing event. Qt's paintGL does the right thing and makes the OpenGL context current whenever it is called. Maya however does not and so drawing commands of Maya end up in your OpenGL context.
Playing along with Maya is going to be tricky, because it requires storing which OpenGL/DC context was active before switching and restoring that once finished with one own's operations. You'll probably have to subclass QGLWidget and QGLContext to do this.
Update due to comment
Derive from QGLWidget, add two members HDC m_prevHDC
and HRC m_prevHRC
, override makeCurrent and doneCurrent
void QMyGLWidget::makeCurrent()
{
this->m_prevHDC = wglGetCurrentDC();
this->m_prevHRC = wglGetCurrentContext();
QGLWidget::makeCurrent();
}
void QMyGLWidget::doneCurrent()
{
QGLWidget::doneCurrent();
wglMakeCurrent(this->m_prevHDC, this->m_prevHRC);
}
Then derive your actual GLWidget from this intermediary class.