First suggestion is to get rid of the recursion to create fib numbers. You can use 2 variables and continually track the last 2 fib numbers. They get added something like:
fib1=0;fib2=1;
for(i=3;i<MAXTOCHECK;i++)
{
if(fib1<fib2)
fib1+=fib2;
else
fib2+=fib1;
}
What is nice about this method is that first you can change you seeds to anything you want. This is nice to find fib like sequences. For example Lucas numbers are seeded with 2 and 1. Second, you can put your check for square inline and not completely recalculate the sequence each time.
NOTE: As previously mentioned, your index may be off. There is some arbitrariness of indexing fib numbers from how it is initially seeded. This can seen if you reseed with 1 and 1. You get the same sequence shifted by 1 index. So be sure that you use a consistent definition for indexing the sequence.