Question

I'm trying to programm a Android Jump 'n' Run and I'm stuck in the general logic.

I want a groundline or bottomlevel that isn't straight. It should be like a curve, or hills and valleys (compare the Game Limbo). Is there any mathematical structure that describes such a state? I don't want to save every X-Value into an Array.

Please only give hints, no sourcecode ;)

I was already thinking about an edited sinus but in the Game it will look surreal...

Was it helpful?

Solution

Here are some mathematical structures that can be used to describe paths.

  • Bézier curves -- neat curves
  • Line -- passes through two points (special case of a polynomial)
  • Ellipse -- generalization of a circle
  • Polynomial -- passes through a set of points

OTHER TIPS

AndEngine comes to mind. Takes care of collisions and game physics as well. Has plenty of source examples and followers.

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