Question

I wrote two Matrix Multiplications programs in C++: Regular MM (source), and Strassen's MM (source), both of which operate on square matrices of sizes 2^k x 2^k(in other words, square matrices of even size).

Results are just terrible. For 1024 x 1024 matrix, Regular MM takes 46.381 sec, while Strassen's MM takes 1484.303 sec (25 minutes !!!!).

I attempted to keep the code as simple as possible. Other Strassen's MM examples found on the web are not that much different from my code. One issue with Strassen's code is obvious - I don't have cutoff point, that switches to regular MM.

What other issues my Strassen's MM code has ???

Thanks !

Direct links to sources
http://pastebin.com/HqHtFpq9
http://pastebin.com/USRQ5tuy

Edit1. Fist, a lot of great advices. Thank you for taking your time and sharing knowledge.

I implemented changes(kept all of my code), added cut-off point. MM of 2048x2048 matrix, with cutoff 512 already gives good results. Regular MM: 191.49s Strassen's MM: 112.179s Significant improvement. Results were obtained on prehistoric Lenovo X61 TabletPC with Intel Centrino processor, using Visual Studio 2012. I will do more checks(to make sure I got the correct results), and will publish the results.

Was it helpful?

Solution

One issue with Strassen's code is obvious - I don't have cutoff point, that switches to regular MM.

It's fair to say that recursing down to 1 point is the bulk of (if not the entire) problem. Trying to guess at other performance bottlenecks without addressing this is almost moot due to the massive performance hit that it brings. (In other words, you're comparing Apples to Oranges.)

As discussed in the comments, cache alignment could have an effect, but not to this scale. Furthemore, cache alignment would likely hurt the regular algorithm more than the Strassen algorithm since the latter is cache-oblivious.

void strassen(int **a, int **b, int **c, int tam) {

    // trivial case: when the matrix is 1 X 1:
    if (tam == 1) {
            c[0][0] = a[0][0] * b[0][0];
            return;
    }

That's far too small. While the Strassen algorithm has a smaller complexity, it has a much bigger Big-O constant. For one, you have function call overhead all the way down to 1 element.

This is analogous to using merge or quick sort and recursing all the way down to one element. To be efficient you need to stop the recursion when the size gets small and fall back to the classic algorithm.

In quick/merge sort, you'd fall back to a low-overhead O(n^2) insertion or selection sort. Here you would fall back to the normal O(n^3) matrix multiply.


The threshold which you fall back the classic algorithm should be a tunable threshold that will likely vary depending on the hardware and the ability of the compiler to optimize the code.

For something like Strassen multiplication where the advantage is only O(2.8074) over the classic O(n^3), don't be surprised if this threshold turns out to be very high. (thousands of elements?)


In some applications there can be many algorithms each with decreasing complexity but increasing Big-O. The result is that multiple algorithms become optimal at different sizes.

Large integer multiplication is a notorious example of this:

*Note these example thresholds are approximate and can vary drastically - often by more than a factor of 10.

OTHER TIPS

So, there may be more problems that this, but your first problem is that you're using arrays of pointers to arrays. And since you're using array sizes that are powers of 2, this is an especially big performance hit over allocating the elements contiguously and using integer division to fold the long array of numbers into rows.

Anyway, that's my first guess as to a problem. As I said, there may be more, and I'll add to this answer as I discover them.

Edit: This likely only contributes a small amount to the problem. The problem is likely the one Luchian Grigore refers to involving cache line contention issues with powers of two.

I verified that my concern is valid for the naive algorithm. The time for the naive algorithm goes down by almost 50% if the array is contiguous instead. Here is the code for this (using a SquareMatrix class that is C++11 dependent) on pastebin.

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