I´ve also come along a similar problem sometimes.
The usual resolution i used is to buffer the data and repainting on a timer. This goes along the line of this (Pseudo Code) :
void Widget::OnNewData(void *dataSample)
{
this->threadSafebuffer->appendData(dataSample);
}
void Widget::OnTimeout()
{
DataBuffer renderBatch = this->threadSafebuffer->interlockedExchange();
/* Do UI updates according to renderBatch */
}
This assumes that OnNewData is called on a background thread. The OnTimeout is called from a QTimer on the UI-EventLoop. To prevent contention it justs does an interlocked exchange of the current buffer pointer with a second buffer. So no heavy synchronization (e.g. Mutext/Semaphore) is needed.
This will only work if the amount of work to do for rendering a renderBatch is less than the timeout.