Question

I am going to develop an android app, but unlike my previous apps, this time I have to tell someone what graphics and assets I require even before starting the development. The designer has designed all the screens, and now looking at those screens I have to tell him what resources(in what sizes and densities), fonts, icons etc I require.

Does there exist a checklist, which cleanly lists all the required graphics(for different sizes and densities), and assets including those graphics which are required only at the time of app publishing.

Was it helpful?

Solution

I work in a company where I have to tell designers as well. So despite any hard mapped check list, it always helps if you make the designer understand a bit on how the Android works.

Don't forget that color codes, XML drawables (borders, gradients) and 9-patch are way more efficient than static PNGs.

Then I make him do everything just for the Galaxy Nexus on XHDPI and only after the whole development is complete that I ask for the other resized assets (because assets tend to change throughout the project and then I don't have to be updating all of them).

Despite what is on the mock-ups is just a few more assets:

  • launcher icon,
  • high-res launcher (512 x 512)
  • promotional graphs (180w x 120h)
  • feature graphic (1024 x 500)

the other you'll use registering on Google Play is the screen shots which you can get from the real app, after it's complete.

OTHER TIPS

The previous answers totally answers this question but I just wanted to add something to Budius. I know I am not suppose to reply to other answers but as a Designer I think I should point something out.

Budius said "make him do everything just for the Galaxy Nexus on XHDPI". I would suggest having him make everything on MDPI as MDPI is the current baseline. Reasoning behind this is that in no matter what program used, ex: Photoshop, it is much more cleaner to scale up than to scale down. Scaling down sometimes results in weird artefacts and require adjustments where as scaling up usually results in a perfect scale.

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