I knew that there was something I've missed! :) saying in general, I created cocos3d template, than used my own mechanisms to add POD files. But if you will see into Scene.m there are
[self createGLBuffers];
[self releaseRedundantData];
methods in -initializeScene. And, of course, I did not use them after adding POD files. That helped to improve performance from 7 fps to 30.