arc4random
returns a u_int32_t
. The u_
part tells you that it's unsigned. So all of the operators inside the parentheses use unsigned arithmetic.
If you perform the subtraction 2 - 5
using unsigned 32-bit arithmetic, you get 232 + 2 - 5 = 232 - 3 = 4294967293 (a “huge number”).
Cast to a signed type before performing the subtraction. Also, prefer arc4random_uniform
if your deployment target is iOS 4.3 or later:
float x = ((int)arc4random_uniform(10) - 5) * delta;
If you want the range to include -5 and 5, you need to use 11 instead of 10, because the range [-5,5] (inclusive) contains 11 elements:
float x = ((int)arc4random_uniform(11) - 5) * delta;