In J2ME After creating a player with one audio file, is that possible to pass an another audio file to same instance of player to play

StackOverflow https://stackoverflow.com/questions/14126948

  •  12-01-2022
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Question

After creating a player by using method this code:

player = Manager.createPlayer(getClass().getInputStream("/sound.wav"), "audio/x-wav")

Is it possible to pass an audio file to same instance of player?

I tried by doing this:

player = (Player) player.getClass().getInputStream("/sound.wav");

but this one give me an exception which is java.lang.ClassCastException

If its is possible then how it should be done?

Was it helpful?

Solution

This line

player = (Player) player.getClass().getInputStream("/sound.wav");

gives you a ClassCastException because you are trying to cast an InputStream into a Player. That's wrong. This line correctly assigns a Player to your player variable:

player = Manager.createPlayer(getClass().getInputStream("/sound.wav"), "audio/x-wav");

If you want, you can use my second line again and again, when it's time to replay the sound. You will just be recreating the player. If you are not changing the sound file (.wav), then when the sound finishes playing, I would just start it again without creating a new player:

player.start();  // restart the same sound

But, if you are changing which sound file you use, it might be easier just to call createPlayer again:

player = Manager.createPlayer(getClass().getInputStream("/another_sound.wav"), "audio/x-wav");

Here are some BlackBerry docs on the Player. Even though you may be on a different J2ME platform, I think the same lifecycle rules probably apply:

A Player has five states: UNREALIZED, REALIZED, PREFETCHED, STARTED, CLOSED.

The purpose of these life-cycle states is to provide programmatic control over potentially time-consuming operations. For example, when a Player is first constructed, it's in the UNREALIZED state. Transitioned from UNREALIZED to REALIZED, the Player performs the communication necessary to locate all of the resources it needs to function (such as communicating with a server or a file system). The realize method allows an application to initiate this potentially time-consuming process at an appropriate time.

Typically, a Player moves from the UNREALIZED state to the REALIZED state, then to the PREFETCHED state, and finally on to the STARTED state.

A Player stops when it reaches the end of media; or when the stop method is invoked. When that happens, the Player moves from the STARTED state back to the PREFETCHED state. It is then ready to repeat the cycle.

To use a Player, you must set up parameters to manage its movement through these life-cycle states and then move it through the states using the Player's state transition methods.

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Update: as you seem to be concerned with code complexity, and perhaps deallocating (?) objects, here is a code sample, that hopefully illustrates that it shouldn't be too difficult. You would just take the code in that answer, and make it a method where you pass in the name of the autio file (musicFile).

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