Here's a quick sample using XML serialization with a data model. Make sure you have a using System.Xml.Serialization;
namespace import line at the top of your file.
Declare the data you wish to save/load as a simple class, for example:
public class SaveData
{
public string CharacterName { get; set; }
public int Level { get; set; }
public int Experience { get; set; }
}
When you want to save, build that data model:
SaveData saveState = new SaveData()
{
CharacterName = myCharacter.Name,
Level = myCharacter.Level,
Experience = myCharacter.Experience
};
To save to a file, use the XmlSerializer
class and open a stream to a file to serialize it to:
public void SaveStateToFile(SaveData state)
{
XmlSerializer serializer = new XmlSerializer(typeof(SaveData));
using (TextWriter writeFileStream = new StreamWriter(@"C:\savefile.xml"))
{
serializer.Serialize(writeFileStream, state);
}
}
That will create an xml file with the following content for example:
<?xml version="1.0" encoding="utf-8"?>
<SaveData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CharacterName>John</CharacterName>
<Level>10</Level>
<Experience>9001</Experience>
</SaveData>
So that should be pretty easy to edit if needed. To load the data back:
public SaveData LoadStateFromFile()
{
XmlSerializer serializer = new XmlSerializer(typeof(SaveData));
using (FileStream readFileStream = new FileStream(@"C:\savefile.xml", FileMode.Open, FileAccess.Read, FileShare.Read))
{
return (SaveData)serializer.Deserialize(readFileStream);
}
}
That should give you a nice type-safe data model to then rebind your GUI as desired:
SaveData loadedData = LoadStateFromFile();
Console.WriteLine(loadedData.CharacterName); //John
Console.WriteLine(loadedData.Level); //10
Console.WriteLine(loadedData.Experience); //9001
Label1.Text = "Character Name: " + loadedData.CharacterName;
Label2.Text = "Level: " + loadedData.Level;
Label3.Text = "Exp: " + loadedData.Experience;