Question

I use FlowCoverView (http://chaosinmotion.com/blog/?p=295) for cover flow.

However, the textures this library creates are limited to 256 pixels maximum, and I would like to show bigger images in an iPad cover flow.

What do you use for cover flow on the iPad? Is it possible to modify this library to make the textures bigger?

Was it helpful?

Solution

I just had a quick look at the code, without having ever used it or any other cover flow code before.

The FlowCoverView's imageToTexture method uses 256 in some places. It helps to replace them with TEXTURESIZE, too. With that, I can set TEXTURESIZE to 128 or 512 and it still works correctly with iPhone SDK 3.1.3 in the simulator, with the provided demo. That way, you can thus increase the texture size.

Does that help?

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