Question

I have the image data as QByteArray. I want to load the texture of this image from that data using libpng. Everywhere I see reading the image texture from the file or from input stream. But how can I load the image from the QByteArray?? Thanks.

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Solution

I found what I wanted in here The png_read_from_mem (png_structp png_ptr, png_bytep data, png_size_t length)' method was exactly what I was looking for. It reads data which isunsigned char*`.

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