Question

I'd like to make a super basic one-button space invaders game on iPad via an offline webapp (using the cache.manifest and canvas). Enemies would fly by your ship and you simply press a button to shoot at them, no left or right movement. Before I begin development though I'd like to know if it will even perform up to snuff.

Does anyone have experience with making simple offline webapp games? Would such a game perform well? Would it support detailed image graphics (not just geometric basics)? All I need is basic Flash level game support/performance. Thanks!

Was it helpful?

Solution

Yes, you can get good performance with WebGL. If you want an example try this HTML5 version of Angry Birds that was developed just to show WebGL tecnology.

There are also many HTML5 game frameworks to help the development, some examples are:

EaselJS
limeJs
Impact
Gamequery

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