Question

I have a UIImage which is loaded from a CIImage with:

tempImage = [UIImage imageWithCIImage:ciImage];

The problem is I need to crop tempImage to a specific CGRect and the only way I know how to do this is by using CGImage. The problem is that in the iOS 6.0 documentation I found this:

CGImage
If the UIImage object was initialized using a CIImage object, the value of the property is NULL.

A. How to convert from CIImage to CGImage? I'm using this code but I have a memory leak (and can't understand where):

+(UIImage*)UIImageFromCIImage:(CIImage*)ciImage {  
    CGSize size = ciImage.extent.size;  
    UIGraphicsBeginImageContext(size);  
    CGRect rect;  
    rect.origin = CGPointZero;  
    rect.size   = size;  
    UIImage *remImage = [UIImage imageWithCIImage:ciImage];  
    [remImage drawInRect:rect];  
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();  
    UIGraphicsEndImageContext();  
    remImage = nil;  
    ciImage = nil;  
    //
    return result;  
}
Was it helpful?

Solution 2

See the CIContext documentation for createCGImage:fromRect:

CGImageRef img = [myContext createCGImage:ciImage fromRect:[ciImage extent]];

From an answer to a similar question: https://stackoverflow.com/a/10472842/474896

Also since you have a CIImage to begin with, you could use CIFilter to actually crop your image.

OTHER TIPS

Swift 3, Swift 4 and Swift 5

Here is a nice little function to convert a CIImage to CGImage in Swift.

func convertCIImageToCGImage(inputImage: CIImage) -> CGImage? {
    let context = CIContext(options: nil)
    if let cgImage = context.createCGImage(inputImage, from: inputImage.extent) {
        return cgImage
    }
    return nil
}

Notes:

  • CIContext(options: nil) will use a software renderer and can be quite slow. To improve the performance, use CIContext(options: [CIContextOption.useSoftwareRenderer: false]) - this forces operations to run on GPU, and can be much faster.
  • If you use CIContext more than once, cache it as apple recommends.

After some googling I found this method which converts a CMSampleBufferRef to a CGImage:

+ (CGImageRef)imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer // Create a CGImageRef from sample buffer data
{
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    CVPixelBufferLockBaseAddress(imageBuffer,0);        // Lock the image buffer

    uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);   // Get information of the image
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    CGImageRef newImage = CGBitmapContextCreateImage(newContext);
    CGContextRelease(newContext);

    CGColorSpaceRelease(colorSpace);
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    /* CVBufferRelease(imageBuffer); */  // do not call this!

    return newImage;
}

(but I closed the tab so I don't know where I got it from)

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