Yes, for plugins you need a id range if you wish to share them. Its not really easy tough. Maya has a really deep hardcore philosophy, if you try to use Maya the wrong way it will totally freak at you. After that point everything you do will be a serious uphill battle.
Meshing. Depends a bit on what meshing stage in Maya your talking about? The one used by the view port? Sure, not really a stroll in the park. The one used by mentalray, perhaps, not sure, tough you can always emit the result.
Docking widget, sure no problem.
Inquiry about writing plugins for Autodesk Maya
Question
I am very interested in CG. However, it might be time consuming to write a program based on OpenSceneGraph .So, I was wondering of writing a plugin for Maya and use the strong rendering of Maya to apply my algorithm.
I have downloaded the student version of Maya. However, still not sure:
- Is it free to develop plugins based on Maya SDK if only for academic purpose?
- How "deep" I can change the software?(Can I change the meshing result by changing the meshing algorithm? Can I add a new docking widget in the Graphics Scene?)
Thanks a lot
Solution
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