Question

I just started using Blender yesterday so please go easy. I'm using Blender 2.64a on OS X.

I created this scene: a single plane and a playing card (a flattened cube).

The top and bottom faces of cube each have their own material and texture (the card face images). In the example render I simply duplicated a card and then rotated it so that I could see its "back".

The back texture is inverted while the front face is correct. I'm obviously doing something wrong.

I haven't changed any other settings.

Thank you in advance, CS

enter image description here

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Solution

Double check that your "mapping" properties are set up properly. The default viewport in blender always shows UV-mapped textures, even if the material uses a generated mapping.

A hot tip is to turn on GLSL in the viewport, since that will more accurately display your materials than Multitextured.

OTHER TIPS

Probably the normals are wrong. To check this go in edit mode and enable Normals: / Face. Select all faces or vertices and recalculate them. If there are still normals ponting in the wrong direction you need to flip them manually.

Have a look at the 2nd part of blender export / one sided polygons to get more details and screenshots.

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