Question

I have a need to capture the input and output of F# functions when using F# Interactive. I am able to get NLog to work just fine when the program is run under Visual Studio using F5 or Ctrl-F5. Also the same methods that contain statements to output to the log work just fine and are called when invoked via F# Interactive; just nothing in the log file.

I also tried the following with F# Interactive to setup references to NLog and still nothing in the log when run from F# Interactive.

#I @"..\packages\NLog.2.0.0.2000\lib\net40" 
#r @"NLog.dll"

And I even found this which led me to try each of these

NLog.Config.SimpleConfigurator.ConfigureForConsoleLogging()
NLog.Config.SimpleConfigurator.ConfigureForFileLogging(<full file name>)

and still nothing in the log file.

Anyone know if Nlog can be used with F# Interactive?
If so, how is it done?

EDIT

I was able to get NLog to work with fsi.exe when run as a stand alone. So now the problem appears to be getting NLog to find the config file because NLog cannot find the config file starting from the location of fsi.exe for Visual Studio. Looking at using NLog.dll.nlog in the NLog.dll directory.

Was it helpful?

Solution

The Problem

The problem with using NLog from F# Interactive is that NLog thinks that the Temp directory is where to find NLog.config and never succeeds. The way around this is to programmatically locate NLog.config for NLog.

Things to know to solve this problem:

  1. When you run F# Interactive from within Visual Studio, it sets the current working directory to a temp file.

    > System.Environment.CurrentDirectory;; 
    val it : string = "C:\Users\Eric\AppData\Local\Temp"
    
  2. NLog logging requires three components:
    a. reference to NLog.dll.
    b. configuration file.
    c. calls to a logger method from code.

  3. NLog can be configured in many ways, both programmatically and using config files.
  4. AppData is a hidden folder. Guess what that means when using Windows Explorer.
  5. To get the location of the application with F# Interactive within Visual Studio you need __SOURCE_DIRECTORY__. See F# Spec 3.11 Identifier Replacements
  6. NLog.conf can use a full file path. Obvious but necessary.
  7. NLog file targets have an autoFlush option.
  8. NLog can be installed into a Visual Studio project using NuGet.
  9. Most of the info here comes from NLog Wiki.

Instead of jumping right into the F# Interactive solution, the following progression will be used because a DLL will need to be created to setup and hold the functions for use with NLog from F# Interactive.

  1. Create a solution with three projects and install NLog.
    Solution Name: NLogExample
    Project 1 - Library, Name: Log - holds extension functions that call NLog
    Project 2 - Library, Name: MyLibrary - used to generate a demo DLL that uses Log functions.
    Project 3 - Console Application, Name: Main - used to generate a demo EXE that uses Log functions.

  2. a. Manually create NLog.config
    b. Access NLog.config from as a running project
    c. Log a message to the file

  3. a. Programmatically create a configuration
    b. Create a configuration for a running project and log a message to the file

  4. Create a configuration and log a message to the file using F# Interactive

1. Create a solution with three projects and install NLog

Using Visual Studio create the three projects.

enter image description here

Install NLog for all three projects.

enter image description here

2.a. Manually create NLog.config

Note: For these examples to work when __SOURCE_DIRECTORY__;; is run from F# Interactive it should report a directory that is part of the project and NOT the Temp directory.

Note: All the paths in this answer are relative to the solution directory.
When you see <Solution directory> substitute in your actual solution directory.

Path: <Solution director>\NLog.config

<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
      xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
      throwExceptions="true">

  <targets>
    <target xsi:type="File"
            name="file"
            fileName="<Solution directory>\log.txt"
            autoFlush="true"
      />
    </targets>

  <rules>
    <logger name="*"
            minlevel="Trace"
            writeTo="file"
    />
  </rules>
</nlog>

Note: Remember to change <Solution directory> to an actual path and set autoFlush="true"

Note: Adding NLog.config to the solution makes it easier to view/modify the file.

enter image description here

2.b. Access NLog.config from as a running project

In Log.Library1.fs

namespace Log

module MyLog =

    let configureNLog () =
      let projectPath = __SOURCE_DIRECTORY__
      let soulutionPath = projectPath + "\.."
      let configPath = soulutionPath + @"\NLog.config"
      let xmlConfig = new NLog.Config.XmlLoggingConfiguration(configPath)
      NLog.LogManager.Configuration <- xmlConfig

    let NLogConfigToString () = 
      let targets = NLog.LogManager.Configuration.AllTargets
      let out = ""
      let out = Seq.fold (fun out target -> out + (sprintf "%A\n" target)) out targets
      let rules = NLog.LogManager.Configuration.LoggingRules
      let out = Seq.fold (fun out rule -> out + (sprintf "%A\n" rule)) out rules
      out

    let printNLogConfig () = 
       Printf.printfn "%s" (NLogConfigToString ())

and for the Log project add a reference to System.XML

In Main.Program.fs

open Log

[<EntryPoint>]
let main argv = 

    MyLog.configureNLog ()
    MyLog.printNLogConfig ()

    0 // return an integer exit code

and for the Main project add a reference to the Log project and set the Main project as the startup project.

When run this should output to the console:

File Target[file]
logNamePattern: (:All) levels: [ Trace Debug Info Warn Error Fatal ] appendTo: [ file ]

2.c. Log a message to the file

In Log.Library1.fs

namespace Log

open NLog

module MyLog =

    let configureNLog () =
      let projectPath = __SOURCE_DIRECTORY__
      let soulutionPath = projectPath + "\.."
      let configPath = soulutionPath + @"\NLog.config"
      let xmlConfig = new NLog.Config.XmlLoggingConfiguration(configPath)
      NLog.LogManager.Configuration <- xmlConfig

    let NLogConfigToString () = 
      let targets = NLog.LogManager.Configuration.AllTargets
      let out = ""
      let out = Seq.fold (fun out target -> out + (sprintf "%A\n" target)) out targets
      let rules = NLog.LogManager.Configuration.LoggingRules
      let out = Seq.fold (fun out rule -> out + (sprintf "%A\n" rule)) out rules
      out

    let printNLogConfig () = 
       Printf.printfn "%s" (NLogConfigToString ())

    let evalTracer = LogManager.GetLogger("file")

In Main.Program.fs

open Log
open Library1

[<EntryPoint>]

    let main argv = 

        MyLog.configureNLog ()
        MyLog.printNLogConfig ()

        // Add as many of these as needed
        MyLog.evalTracer.Trace("In Main @1.")

        MyFunctions.test001 ()

        0 // return an integer exit code

and for the Main project add a reference to the MyLibrary project.

In MyLibrary.Library1.fs

namespace Library1

open Log

module MyFunctions =

    let test001 () =
        MyLog.evalTracer.Trace("In Library @1.")

and for the MyLibrary project add a reference to the Log project.

When run the log file log.txt should contain something similar to:

2016-03-28 11:03:52.4963|TRACE|file|In Main @1.
2016-03-28 11:03:52.5263|TRACE|file|In Library @1

3.a. Programmatically create a configuration

If a NLog.config file exist delete it to verify that the code created a new configuration but did not create a file.

To set the configuration programmatically using F# you need to know:

  1. This FileName string is a layout which may include instances of layout renderers. This lets you use a single target to write to multiple files.
  2. SimpleLayout - Represents a string with embedded placeholders that can render contextual information.

To Log.Library1.fs add

let configureNLogPrgramatically () =
  let config = new NLog.Config.LoggingConfiguration()
  let fileTarget = new NLog.Targets.FileTarget()
  let projectPath = __SOURCE_DIRECTORY__
  let soulutionPath = projectPath + "\.."
  let filePath = soulutionPath + @"\log.txt"
  let layout = new NLog.Layouts.SimpleLayout(filePath)
  fileTarget.Name <- "file"
  fileTarget.FileName <- layout
  fileTarget.AutoFlush <- true
  config.AddTarget("file", fileTarget)
  let rule1 = new NLog.Config.LoggingRule("*",NLog.LogLevel.Trace,fileTarget)
  config.LoggingRules.Add(rule1)
  NLog.LogManager.Configuration <- config

3.b. Create a configuration for a running project and log a message to the file

In Main.Program.fs

open Log
open Library1

[<EntryPoint>]

    let main argv = 

        MyLog.configureNLogPrgramatically ()
        MyLog.printNLogConfig ()

        // Add as many of these as needed
        MyLog.evalTracer.Trace("In Main @1.")

        MyFunctions.test001 ()

        0 // return an integer exit code

When run the log file log.txt should contain something similar to:

2016-03-28 11:16:07.2901|TRACE|file|In Main @1.
2016-03-28 11:16:07.3181|TRACE|file|In Library @1.

and note that a NLog.config file was NOT created.

4. Create a configuration and log a message to the file using F# Interactive

In MyLibrary.Script.fsx

// print out __SOURCE_DIRECTORY__ to make sure we are not using the Temp directory
printfn __SOURCE_DIRECTORY__

#I __SOURCE_DIRECTORY__

// Inform F# Interactive where to find functions in Log module
#I "../Log/bin/Debug/"
#r "Log.dll"

open Log

// Functions in Log module can now be run.
MyLog.configureNLogPrgramatically ()
MyLog.printNLogConfig ()

// Inform F# Interactive where to find functions in MyLibrary module
#I "../MyLibrary/bin/Debug/"
#r "MyLibrary.dll"

open Library1

// Functions in MyLibrary module can now be run.
MyFunctions.test001 ()

When the script is executed with F# Interactive

Microsoft (R) F# Interactive version 14.0.23413.0
Copyright (c) Microsoft Corporation. All Rights Reserved.

For help type #help;;

> 
<Solution directory>\MyLibrary
val it : unit = ()

--> Added <Solution directory>\MyLibrary' to library include path


--> Added <Solution directory>\MyLibrary\../Log/bin/Debug/' to library include path


--> Referenced <Solution directory>\MyLibrary\../Log/bin/Debug/Log.dll'

File Target[file]
logNamePattern: (:All) levels: [ Trace Debug Info Warn Error Fatal ] appendTo: [ file ]


--> Added <Solution directory>\MyLibrary\../MyLibrary/bin/Debug/' to library include path


--> Referenced <Solution directory>\MyLibrary\../MyLibrary/bin/Debug/MyLibrary.dll'


val it : unit = ()

> 

The log file log.txt should contain something similar to:

2016-03-28 11:42:41.5417|TRACE|file|In Library @1.

Also, this will log while you still have an active F# Interactive session, so you can peek at the log between executing commands.

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