What's the AS3 equivalent for MovieClip.CreateEmptyMovieClip?
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26-09-2019 - |
Question
I have some older AS2-style Haxe code which uses flash.Lib.Current.CreateEmptyMovieClip()
to create a slideshow of disk-based images. It creates a new clip for holding each image and simply fades each image in and out with alpha levels.
Compiling it with -swf -swf-version 8
creates an SWF file fine and this works in the browser.
However, I'm in the process to converting this over to -swf9
and I find that the MovieClip
no longer has that method.
How do you load up a series of images with Haxe (AS3-style)?
The code, for what it's worth, is along these lines:
static function main() {
mc = flash.Lib.current;
var clip : MovieClip;
clip = mc.createEmptyMovieClip ("clip_000", mc.getNextHighestDepth());
clip.loadMovie ("demo_img000.jpg");
: : :
Solution
You can just create a new display object w/o linking it to a clip in the library like this:
var sprite:Sprite = new Sprite() // -- creates a sprite
var clip:MovieClip = new MovieClip() // -- creates a movie clip
You can then add it to another display object by using the addChild()
method:
myOtherClip.addChild( sprite )
The above line will add the new clip to the top of the display list, just like using getNextHighestDepth()
.
If you want to add a clip a depth between two other clips you can use:
myOtherClip.addChildAt( movieClip, 2 ); // -- adds a clip at 2 levels up from 0
As for loading an image, loadMovie does not exist in AS3. You need to use the Loader and URLRequest objects like this:
var loader:Loader = new Loader();
var request:URLRequest = new URLRequest( 'path_to_my_image.jpg' );
loader.addEventListener( Event.COMPLETE, onLoadComplete );
loader.load( request );
function onLoadComplete( event:Event ):void
{
if( loader.content ){
clip.addChild( loader.content )
}
}