Question

I have a strange bug with a custom rightBarButtomItem in the NavBar. I have a TabBar application. If the app is loaded the button shows up correct. If i click through the tabs the button keeps showing. If i go back to one of the tabs which was already shown the button disappears. At the end the button only shows randomly in one of the tabs.

My code works perfectly if i set a standard rightBarButtomItem programatically. But not with custom graphics. If a ChildViewController is pushed and popped the button appears again. It seems it is still there but not visible!

I think my referencing of the sharedRightButton within the CustomTabBarViewController is wrong!

Can anybody help?

CustomTabBarController.h

   #import <UIKit/UIKit.h>
    #import "EZBadgeView.h"

    @interface CustomTabBarController : UITabBarController
    {
        EZBadgeView *badgeView;
        UIButton *btn;
        UIImage *rightBarButtonItemImage;
        UIImage *rightBarButtonItemImageTapped;
        UIImage *rightBarButtonItemImageSelected;
    }

    @property (nonatomic, strong) UIBarButtonItem *sharedRightButton;
    @property (nonatomic, strong) EZBadgeView *badgeView;
    @property(nonatomic, strong) UIButton *btn;
    @property(nonatomic, strong) UIImage *rightBarButtonItemImage;
    @property(nonatomic, strong) UIImage *rightBarButtonItemImageTapped;
    @property(nonatomic, strong) UIImage *rightBarButtonItemImageSelected;

    @end

CustomTabBarController.m

    #import "CustomTabBarController.h"

    @interface CustomTabBarController ()

    @end

    @implementation CustomTabBarController

    @synthesize sharedRightButton, badgeView, btn, rightBarButtonItemImage, rightBarButtonItemImageSelected, rightBarButtonItemImageTapped;

    - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
    {
        self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
        if (self) {
            // Custom initialization
        }
        return self;
    }

    - (void)viewDidLoad
    {
        [super viewDidLoad];

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateBadgeNumber:) name:@"updateBadgeNumber" object:nil];

        if (self.badgeView && self.badgeView.superview)
        {
            [self.badgeView removeFromSuperview];
        }
        self.badgeView = [[EZBadgeView alloc] init];
        CGRect badgeFrame = self.badgeView.frame;
        badgeFrame.origin.x = 31.0f;
        badgeFrame.origin.y = -6.0f;
        badgeFrame = CGRectIntegral(badgeFrame);
        self.badgeView.frame = badgeFrame;
        self.badgeView.badgeBackgroundColor = [self colorWithRGBHex:kRed withAlpha:1.0f];
        self.badgeView.userInteractionEnabled = NO;
        self.badgeView.badgeTextFont = [UIFont fontWithName:@"BrownStd-Bold" size:12];
        self.badgeView.shouldShowGradient = NO;
        self.badgeView.shouldShowShine = NO;

        // Allocate UIButton
        self.btn = [UIButton  buttonWithType:UIButtonTypeCustom];
        self.btn.frame = CGRectMake(0, 0, 46, 30);

        self.rightBarButtonItemImage = [UIImage imageNamed:@"button_mixer.png"];
        [self.btn setBackgroundImage:rightBarButtonItemImage forState:UIControlStateNormal];
        self.rightBarButtonItemImageTapped = [UIImage imageNamed:@"button_mixer_pressed.png"];
        [self.btn setBackgroundImage:rightBarButtonItemImageTapped forState:UIControlStateHighlighted];
        self.rightBarButtonItemImageSelected = [UIImage imageNamed:@"button_mixer_active.png"];
        [self.btn setBackgroundImage:rightBarButtonItemImageSelected forState:UIControlStateSelected];

        [self.btn addTarget:self action:@selector(clickedTest:) forControlEvents:UIControlEventTouchUpInside];
        [self.btn setBackgroundColor:[UIColor clearColor]];
        [self.btn addSubview:self.badgeView]; //Add NKNumberBadgeView as a subview on UIButton

        // Initialize UIBarbuttonitem...
         self.sharedRightButton = [[UIBarButtonItem alloc] initWithCustomView:btn];
         self.badgeView.badgeValue = @"0";
         self.badgeView.hidden = YES;
    }

    - (void)updateBadgeNumber:(NSMutableArray *)soundArray
    {
        self.badgeView.badgeValue = [NSString stringWithFormat:@"%i",[soundArray count]];
        self.badgeView.hidden = ([soundArray count] == 0);
    }

    - (void)clickedTest:(id)sender
    {
        NSLog(@"%s", __FUNCTION__);
    }

    - (void)didReceiveMemoryWarning
    {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }

    - (UIColor *)colorWithRGBHex:(UInt32)hex withAlpha:(float)alpha
    {
        int r = (hex >> 16) & 0xFF;
        int g = (hex >> 8) & 0xFF;
        int b = (hex) & 0xFF;

        return [UIColor colorWithRed:r / 255.0f
                               green:g / 255.0f
                                blue:b / 255.0f
                               alpha:alpha];
    }

    @end

And i set the button like that in each view:

@implementation MyVC

@synthesize tabBarController;

    - (void)viewDidLoad
    {
        //NSLog(@"begin: %s", __FUNCTION__);
        [super viewDidLoad];


         // right bar button from custom tabbarcontroller
        self.tabBarController = [[CustomTabBarController alloc] init];
        self.navigationItem.rightBarButtonItem = self.tabBarController.sharedRightButton;

}
Was it helpful?

Solution

It strikes me that creating a new CustomTabBarController for every view controller is fundamentally wrong, especially if it's to solve the problem that your right button isn't appearing. The issue is that you're creating new, phantom tab bar controllers, and worse, losing the reference to the view controller's real tab bar controller.

Your solution gets to the kernel of the problem, which is that, because you're adding subviews for your button, namely creating the UIBarButtonItem with initWithCustomView, etc., that you cannot share the button with multiple navigation controllers. The shared, common right bar button works if you create a simple UIBarButtonItem with initWithTitle (or other simple variations like that), but it doesn't work if you do it with a custom view for your button.

The right solution is to create a new UIBarButtonItem instance that has the behavior and appearance that you need. Then, any view controller that needs that bar button item can create an instance of that button. Thus, the new custom RightBarButtonItem might look like:

RightBarButtonItem.h:

@interface RightBarButtonItem : UIBarButtonItem

- (id)initWithTarget:(id)target action:(SEL)action;

@end

RightBarButtonItem.m:

@interface RightBarButtonItem ()
@property (nonatomic, strong) EZBadgeView *badgeView;
@end

@implementation RightBarButtonItem

- (id)initWithTarget:(id)target action:(SEL)action
{
    UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
    button.frame = CGRectMake(0, 0, 46, 30);

    self = [super initWithCustomView:button];

    if (self)
    {
        _badgeView = [[EZBadgeView alloc] init];
        CGRect badgeFrame = self.badgeView.frame;
        badgeFrame.origin.x = 31.0f;
        badgeFrame.origin.y = -6.0f;
        badgeFrame = CGRectIntegral(badgeFrame);
        _badgeView.frame = badgeFrame;
        _badgeView.badgeBackgroundColor = [self colorWithRGBHex:kRed withAlpha:1.0f];
        _badgeView.userInteractionEnabled = NO;
        _badgeView.badgeTextFont = [UIFont fontWithName:@"BrownStd-Bold" size:12];
        _badgeView.shouldShowGradient = NO;
        _badgeView.shouldShowShine = NO;

        [button setBackgroundImage:[UIImage imageNamed:@"button_mixer.png"]         forState:UIControlStateNormal];
        [button setBackgroundImage:[UIImage imageNamed:@"button_mixer_pressed.png"] forState:UIControlStateHighlighted];
        [button setBackgroundImage:[UIImage imageNamed:@"button_mixer_active.png"]  forState:UIControlStateSelected];

        [button addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
        [button setBackgroundColor:[UIColor clearColor]];
        [button addSubview:_badgeView]; //Add NKNumberBadgeView as a subview on UIButton

        _badgeView.badgeValue = @"0";
        _badgeView.hidden = YES;

        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(updateBadgeNumber:)
                                                     name:@"updateBadgeNumber"
                                                   object:nil];
    }

    return self;
}

- (void)dealloc
{
    // don't forget to have mechanism to remove the observer when this button is deallocated

    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:@"updateBadgeNumber"
                                                  object:nil];
}

- (void)updateBadgeNumber:(NSMutableArray *)soundArray
{
    self.badgeView.badgeValue = [NSString stringWithFormat:@"%i",[soundArray count]];
    self.badgeView.hidden = ([soundArray count] == 0);
}

- (UIColor *)colorWithRGBHex:(UInt32)hex withAlpha:(float)alpha
{
    int r = (hex >> 16) & 0xFF;
    int g = (hex >> 8) & 0xFF;
    int b = (hex) & 0xFF;

    return [UIColor colorWithRed:r / 255.0f
                           green:g / 255.0f
                            blue:b / 255.0f
                           alpha:alpha];
}

@end

Then, the CustomTabBarController is greatly simplified:

CustomTabBarController.h:

@interface CustomTabBarController : UITabBarController

- (UIBarButtonItem *)rightBarButton;

@end

CustomTabBarController.m:

#import "RightBarButtonItem.h"

@implementation CustomTabBarController

- (UIBarButtonItem *)rightBarButton
{
    return [[RightBarButtonItem alloc] initWithTarget:self
                                               action:@selector(clickedTest:)];
}

- (void)clickedTest:(id)sender
{
    NSLog(@"%s", __FUNCTION__);
}

@end

And, finally, all of the view controllers that are added to the tab bar controller, can simply do:

- (void)viewDidLoad
{
    [super viewDidLoad];

    CustomTabBarController *tabBarController = (id)self.tabBarController;

    self.navigationItem.rightBarButtonItem = [tabBarController rightBarButton];
}

All of this achieves the critical part of your proposed solution, namely to ensure that we have a unique instance of the right bar button item, but without the problem of creating redundant tab bar controllers.

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