It's irrelevant which one is right, because you shouldn't be looking at the other three channels at all. It's a depth texture; it only has one channel, the first one. That's the only one you should be touching. Even if OpenGL defined what the other values are, it would just be some default values which are irrelevant, since you don't care. You wanted the depth, so quit looking at the non-depth values.
However, if you want the spec answer, you should get the same thing you would from a GL_RED
texture: 0 for green and blue, and 1 for alpha.