Question

I have a GLSurfaceView with a drawable as background, however only the background is visible when rendered without surfaceView.setZOrderOnTop(true)

I need to avoid using setZOrderOnTop(true) because there are static TextView's being used on top of the GLSurfaceView.

Any suggestions for getting this to work?

Was it helpful?

Solution

GLSurfaceView cannot really have a background. The way a surface view works is by cutting a hole through your Activity's window and showing another surface behind. Setting setZOrderOnTop(true) moves the surface above the Activity's window.

OTHER TIPS

false! You can do it. Just an example to show how it works.

glRenderer  = new OpenGLRenderer(context);
view = new GLSurfaceView(context);
view.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
view.setRenderer(glRenderer);
view.getHolder().setFormat(PixelFormat.RGBA_8888);
view.getHolder().setFormat(PixelFormat.TRANSLUCENT);
view.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);

Then use framelayout to put a view under glsurfaceview!

Try setZOrderMediaOverlay(true); which should put the gl layer above the background but below the window.

Well, since GLSurfaceView is just another view, why not use a FrameLayout to place the GLSurfaceView on top of the ImageView (or whatever you're using to display the drawable.)

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top