The Graphics object in the Flash API is essentially a finite state machine, meaning that you need to (1) tell it to begin, (2) give it one or more sequential commands, and then (3) tell it to stop.
In this case, the key you're missing is the begin and end command. The simplest of which is beginFill() and endFill(). You can see the complete list in the AS3 documentation on Graphics.
beginFill() takes two arguments -- the first being the color of the fill, and the second being the alpha of the fill. So if you want the fill to be invisible, give it whatever color you wish (0 is fine), but also give it an alpha of 0.
Also, as a side note, you don't need to manually set the width and height of the object you named "wr." Once you've drawn the rectangle, its width and height properties will reflect the size of the rectangle.