Your issue is that you are referencing single frames as "animations" and use an array for just 1 frame. There are multiple ways of how this will work, see my fork below:
//either remove the arrays
var fromTexturePacker = {
"animations": {
"0": 0,
"1": 1,
"2": 2,
"3": 3,
"4": 4,
"5": 5,
"6": 6,
"7": 7,
"8": 8,
"9": 9,
"10": 10
}
}
//OR if you NEED to put single frames into arrays, use this:
Animaciones.animations['go9to10'] = [anim['9'][0], anim['10'][0]];
The EaselJS Animation-System is pretty powerfull, I'd say it's amazing enough that you animation was working by supplying a multi-dimensional array as frames.