Question

All over where I read about the Collada file format I see some hint as to how integrated Collada is to OpenGL ES - or the other way. How integrated is it really? I suspect not, but are there functions that directly work with Collada files? - or even parts of Collada files? Or do I need to create my own parser from the ground up?

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Solution

You need to create your own parser, OpenGL or OpenGL ES doesn't have any model/mesh loading functionality, that's the developer's responsability.

OTHER TIPS

I think this is about COLLADA FX - a 'meta' way of describing shaders. See "How does Collada FX integrate with OpenGL ES and OpenGL?" in the faq. The other stuff you still have to do yourself or find a library for.

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