Try setting the displayFrame on the CCSprite, e.g.,
[character setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:@"char2.png"];
Question
I want to change a sprite texture with another texture from a sprite sheet
//normal sprite
character = [CCSprite spriteWithSpriteFrameName:@"char1.png"];
//change texture
[character setTexture:[[CCTextureCache sharedTextureCache] addImage:[CCSprite spriteWithSpriteFrameName:@"char2.png"]]];
but this gives me an error.I have tried without spriteWithSpriteFrameName and it gives me a blank texture.
//error
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CCSprite lastPathComponent]: unrecognized selector sent to instance 0xab32580'
please help me to solve this problem
Solution
Try setting the displayFrame on the CCSprite, e.g.,
[character setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:@"char2.png"];
OTHER TIPS
AddImage takes input imageName(NSString) not sprite(CCSprite).
[[CCTextureCache sharedTextureCache] addImage:TEX_IMAGE_NAME];
Here some useful code for you that solve your crash:
CCSprite *sprite = [CCSprite spriteWithSpriteFrameName:@"char2.png"];
[crane setTexture:sprite.texture]; //Already allocated memory? if not thn try below
//crane = [CCSprite spriteWithTexture:sprite.texture];
//crane = [CCSprite spriteWithTexture:sprite.texture rect:rect];