Question

I'm developing a game for Android, but I need an physics engine that allows me detect and response an collision (I developed a simple game with Nape Physis), but I need that this physics engine allow that all objects allows be on the ground, and the "camera" will be on the top of the game objects and not vertically. So, the physics engine just need a detection of collision and response that, don't need anything like gravity.

Someone have a tip for that?

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Solution

jBox2d works quite well and if you're also interested in a framework that draws graphics, use it in combination with AndEngine.

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