Question

Is it possible to render some OpenGL objects in a GLSurfaceView on top of a MapView and place them with latitude and longitude (synchronize the 2 surfaces).

I would probably need to convert latitude and longitude to screen location but is that possible ?

Was it helpful?

Solution

I solved this by using a Renderer which draws a scene and then creates a bitmap with glReadPixels. After that I just had to use the bitmap to add a GroundOverlay to my map.

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