Question

I have this code that saves a pdf file.

FileStream fs = new FileStream(SaveLocation, FileMode.Create);
fs.Write(result.DocumentBytes, 0, result.DocumentBytes.Length);
fs.Flush();
fs.Close();

It works fine. However sometimes it does not release the lock right away and that causes file locking exceptions with functions run after this one run.

Is there a ideal way to release the file lock right after the fs.Close()

Was it helpful?

Solution

Here's the ideal:

using (var fs = new FileStream(SaveLocation, FileMode.Create))
{
    fs.Write(result.DocumentBytes, 0, result.DocumentBytes.Length);
}

which is roughly equivalent to:

FileStream fs =  null;
try
{
    fs = new FileStream(SaveLocation, FileMode.Create);
    fs.Write(result.DocumentBytes, 0, result.DocumentBytes.Length);
}
finally
{
    if (fs != null)
    {
        ((IDisposable)fs).Dispose();
    }
}

the using being more readable.


UPDATE:

@aron, now that I'm thinking

File.WriteAllBytes(SaveLocation, result.DocumentBytes);

looks even prettier to the eye than the ideal :-)

OTHER TIPS

We have seen this same issue in production with a using() statement wrapping it.

One of the top culprits here is anti-virus software which can sneak in after the file is closed, grab it to check it doesn't contain a virus before releasing it.

But even with all anti-virus software out of the mix, in very high load systems with files stored on network shares we still saw the problem occasionally. A, cough, short Thread.Sleep(), cough, after the close seemed to cure it. If someone has a better solution I'd love to hear it!

I can't imagine why the lock would be maintained after the file is closed. But you should consider wrapping this in a using statment to ensure that the file is closed even if an exception is raised

using (FileStream fs = new FileStream(SaveLocation, FileMode.Create))
{
  fs.Write(result.DocumentBytes, 0, result.DocumentBytes.Length);  
}

If the functions that run after this one are part of the same application, then a better approach might be to open the file for read/write at the beginning of the entire process, and then pass the file to each function without closing it until the end of the process. Then it will be unnecessary for the application to block waiting for the IO operation to complete.

This worked for me when using .Flush() I had to add a close inside the using statement.

 using (var imageFile = new FileStream(filePath, FileMode.Create, FileAccess.ReadWrite,FileShare.ReadWrite))
 {
     imageFile.Write(bytes, 0, bytes.Length);
     imageFile.Flush();
     imageFile.Close();
  }

Just had the same issue when I closed a FileStream and opened the file immediately in another class. The using statement was not a solution since the FileStream had been created at another place and stored in a list. Clearing the list was not enough.

It looks like the stream needs to be freed by the garbage collector before the file can be reused. If the time between closing and opening is too short, you can use

GC.Collect();

right after you closed the stream. This worked for me.

I guess the solutions of Ian Mercer to put the thread to sleep might have the same effect, giving the GC time to free the resources.

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