Question

I can successfully load a simple model (fbx) in XNA, but it shows that the "index was outside the bounds of the array" when I try to load my model of a spaceship. It has two meshes; one is the ship, the other is the cockpit. I have Mirror modifier on it to keep it symmetric and a subdivison modifier which makes it nice and smooth. The model was made in Blender.

It loads correctly when I remove the cockpit and the modifiers, but of course it is not good to look at in it's stripped form.

Was it helpful?

Solution

You could apply the modifiers before export to make them permanent on the mesh.

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