No, there isn't. But there are much fewer possible states (~10) in OpenGL ES 2.0, everything else is controlled by your very own shaders, anyway. Basically you just have to enable/disable all possible states to be sure (and properly configure the ones you enabled).
A list of all states can be found here:
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glEnable.xml