How to handle NAT traversal in c++ peer to peer application ( please code examples not theory ) [closed]
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05-07-2019 - |
Question
I need to develop simple game that will be using peer to peer connection using centralize index manager server.
I know there is a problem when a client is trying to connect to another client that is behind a router. I was reading about NAT traversal that explains using mainly theory, but what I would really like to see is code examples with either C++ or Java.
Can you help me to understand the meaning of NAT traversal via code? Maybe some kind of open source simple client game ?
Solution
NAT traversal is not that simple to get right. STUN might help: http://en.wikipedia.org/wiki/STUN
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