Question

How can I create a component at runtime and then work with it (changing properties, etc.)?

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Solution

It depends if it is a visual or non-visual component. The principle is the same, but there are some additional considerations for each kind of component.

For non-visual components

var
  C: TMyComponent;
begin
  C := TMyComponent.Create(nil);
  try
    C.MyProperty := MyValue;
    //...
  finally
    C.Free;
  end;
end;

For visual components:

In essence visual components are created in the the same way as non-visual components. But you have to set some additional properties to make them visible.

var
  C: TMyVisualComponent;
begin
  C := TMyVisualComponent.Create(Self);
  C.Left := 100;
  C.Top := 100;
  C.Width := 400;
  C.Height := 300;
  C.Visible := True;
  C.Parent := Self; //Any container: form, panel, ...

  C.MyProperty := MyValue,
  //...
end;

A few explanations to the code above:

  • By setting the owner of the component (the parameter of the constructor) the component gets destroyed when the owning form gets destroyed.
  • Setting the Parent property makes the component visible. If you forget it your component will not be displayed. (It's easy to miss that one :) )

If you want many components you can do the same as above but in a loop:

var
  B: TButton;
  i: Integer;
begin
  for i := 0 to 9 do
  begin
    B := TButton.Create(Self);
    B.Caption := Format('Button %d', [i]);
    B.Parent := Self;
    B.Height := 23;
    B.Width := 100;
    B.Left := 10;
    B.Top := 10 + i * 25;
  end;
end;

This will add 10 buttons at the left border of the form. If you want to modify the buttons later, you can store them in a list. (TComponentList ist best suited, but also take a look at the proposals from the comments to this answer)

How to assign event handlers:

You have to create an event handler method and assign it to the event property.

procedure TForm1.MyButtonClick(Sender: TObject);
var
  Button: TButton;
begin
  Button := Sender as TButton; 
  ShowMessage(Button.Caption + ' clicked');
end;

B := TButton.Create;
//...
B.OnClick := MyButtonClick;

OTHER TIPS

To simplify the runtime component creation process, you can use GExperts.

  1. Create a component (or more components) visually and set its properties.
  2. Select one or more components and execute GExperts, Components to Code.
  3. Paste the generated code into your application.
  4. Remove component(s) from the visual form designer.

Example (TButton-creation code generated in this way):

var
  btnTest: TButton;

btnTest := TButton.Create(Self);
with btnTest do
begin
  Name := 'btnTest';
  Parent := Self;
  Left := 272;
  Top := 120;
  Width := 161;
  Height := 41;
  Caption := 'Component creation test';
  Default := True;
  ParentFont := False;
  TabOrder := 0;
end;

I would just like to add that when dynamically adding controls... it as a good idea to add them to an object list (TObjectList) as suggested in <1> by @Despatcher.

procedure Tform1.AnyButtonClick(Sender: TObject);
begin
  If Sender is TButton then
  begin
    Case Tbutton(Sender).Tag of 
    .
    .
    .
// Or You can use the index in the list or some other property 
// you have to decide what to do      
// Or similar :)
  end;
end;

procedure TForm1.BtnAddComponent(Sender: TObJect)
var
  AButton: TButton;
begin
  AButton := TButton.Create(self);
  Abutton. Parent := [Self], [Panel1] [AnOther Visual Control];
  AButton.OnClick := AnyButtonClick;
// Set Height and width and caption ect.
  .
  .
  . 
  AButton.Tag := MyList.Add(AButton);
end;

You need to add the Unit 'Contnrs' to your Uses list. I.e System.Contnrs.pas the base Containers Unit And you can have many object lists. I suggest using a TObjectList for each type of control that you use e.g.

Interface
 Uses Contnrs;
Type
 TMyForm = class(TForm)
private
   { Private declarations }
public
   { Public declarations }
end;
 Var
  MyForm: TMyForm;
  checkBoxCntrlsList: TObjectList; //a list for the checkBoxes I will createin a TPanel
  comboboxCntrlsList: TObjectList; //a list of comboBoxes that I will create in some Form Container

this allows you to easily manipulate/manage each control as you will know what type of control it is e.g.

Var comboBox: TComboBox;
I: Integer;

begin
 For I = 0 to comboboxCntrlsList.Count -1 do // or however you like to identify the control you are accessing such as using the tag property as @Despatcher said
   Begin
    comboBox := comboboxCntrlsList.Items[I] as TComboBox;
    ...... your code here
   End;
end;

This allows you to then use the methods and properties of that control Don't forget to create the TObjectLists, perhaps in the form create event...

checkBoxCntrlsList := TObjectList.Create;
comboboxCntrlsList := TObjectList.Create;

But if I don't surely know how many components I want to create, e.g. if it depends on user's decision. So how can I declare components dynamically?

The answer has been suggested - the easiest way is a List of Objects(components). TObjectList is the simplest to use (in unit contnrs). Lists are great!

  In Form1 Public
  MyList: TObjectList;
  procedure AnyButtonClick(Sender: TObject); 

// You can get more sophisticated and declare //TNotifyevents and assign them but lets keep it simple :) . . .

procedure Tform1.AnyButtonClick(Sender: TObject);
begin
  If Sender is TButton then
  begin
    Case Tbutton(Sender).Tag of 
    .
    .
    .
// Or You can use the index in the list or some other property 
// you have to decide what to do      
// Or similar :)
  end;
end;

procedure TForm1.BtnAddComponent(Sender: TObJect)
var
  AButton: TButton;
begin
  AButton := TButton.Create(self);
  Abutton. Parent := [Self], [Panel1] [AnOther Visual Control];
  AButton.OnClick := AnyButtonClick;
// Set Height and width and caption ect.
  .
  .
  . 
  AButton.Tag := MyList.Add(AButton);
end;

An Object list can contain any object visual or not but that gives you an added overhead of sorting out which items are which - better to have related lists if you want multiple dynamic controls on similar panels for instance.

Note: like other commenters I may have over-simplified for brevity but I hope you ge the idea. You need a mechanism to manage the objects once they are created and lists are excellent for this stuff.

During a research on "creating a delphi form using xml based template", I find something useful pointing out RTTI and using open tools api (ToolsApi.pas I think). Have a look at the interfaces in the unit.

Very ease. Call Create. Example:

procedure test
var
  b : TButton;
begin
  b:=TButton.Create(nil);
  b.visible:=false;
end;

This creates a component (TButton is a component) at runtime and sets the property visible.


For the constructor: pass nil if you want to manage the memory yourself. Pass a pointer another component if you want to have it destroyed when the other component is destroyed.

Some components override the 'Loaded' method. This method will not be called automatically if you create an instance at runtime. It will be called by Delphi when loading from the form file (DFM) is complete.

If the method contains initialization code, your application might show unexpected behaviour when created at runtime. In this case, check if the component writer has used this method.

If you nest win controls in Group Boxes/Page Controls/Etc..., I think it is beneficial to have the parent group box also be the owner. I've noticed a sharp decrease in window close times when doing this, as opposed to having the owner always be the main form.

This is example how to emulate button tag on Evernote

unit Unit7;

interface

uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes,Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, CHButton, Vcl.ExtCtrls, RzPanel, CHPanel, RzCommon,RzBmpBtn, Vcl.StdCtrls;

type
  // This is panel Button
  TButtonClose = class (TRzPanel)
   CloseButton : TRzBmpButton;
   procedure CloseButtonClick(Sender: TObject);
   procedure CloseButtonMouseEnter(Sender: TObject);
   procedure MouseDown(Sender: TObject; Button: TMouseButton;
             Shift: TShiftState; X, Y: Integer);
   procedure MouseUp(Sender: TObject; Button: TMouseButton;
             Shift: TShiftState; X, Y: Integer);
public
   constructor Create(AOwner: TComponent); override;
   destructor Destroy; override;
end;

TForm7 = class(TForm)
   CHButton1: TCHButton;
   RzPanel1: TRzPanel;
   RzBmpButton1: TRzBmpButton;
   procedure CHButton1Click(Sender: TObject);
   procedure RzBmpButton1Click(Sender: TObject);
   procedure RzPanel1MouseDown(Sender: TObject; Button: TMouseButton;
     Shift: TShiftState; X, Y: Integer);
   procedure RzPanel1MouseUp(Sender: TObject; Button: TMouseButton;
     Shift: TShiftState; X, Y: Integer);
   procedure RzPanel1MouseEnter(Sender: TObject);
   procedure RzBmpButton1MouseEnter(Sender: TObject);
   procedure FormMouseEnter(Sender: TObject);
   procedure FormCreate(Sender: TObject);
private
  { Private declarations }
public
  { Public declarations }
end;

var
  Form7: TForm7;
  MyCloseButton : TButtonClose;

implementation

{$R *.dfm}

// constructor for on the fly component created
constructor TButtonClose.Create(AOwner: TComponent);
begin
   inherited Create(AOwner);

   // Set Events for the component
   Self.OnMouseEnter := Self.CloseButtonMouseEnter;
   Self.OnMouseDown := Self.MouseDown;
   Self.OnMouseUp := Self.MouseUp;
   Self.Height := 25;

   // Close button on top panel Button
   // Inherited from Raize Bitmap Button
   CloseButton := TRzBmpButton.Create(self);
   // Set On Click Event for Close Button
   CloseButton.OnClick := Self.CloseButtonClick;
   // Place Close Button on Panel Button
   CloseButton.Parent := self;
   CloseButton.Left := 10;
   CloseButton.Top := 5;
   CloseButton.Visible := False;
   // Setting the image for the button
   CloseButton.Bitmaps.Up.LoadFromFile(ExtractFilePath(Application.ExeName)+'\close.bmp');
end;

procedure TButtonClose.CloseButtonClick(Sender: TObject);
begin
   // Free the parent (Panel Button)
   TControl(Sender).Parent.Free;
end;

procedure TButtonClose.CloseButtonMouseEnter(Sender: TObject);
begin
   // Show the Close button
   CloseButton.Visible := True;
end;

procedure TButtonClose.MouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
   // Emulate Button down state, since it is panel
   TRzPanel(Sender).BorderOuter := fsLowered;
end;

procedure TButtonClose.MouseUp(Sender: TObject; Button: TMouseButton;
 Shift: TShiftState; X, Y: Integer);
begin
   // Emulate Button up state, since it is panel
   TRzPanel(Sender).BorderOuter := fsRaised;
end;

destructor TButtonClose.Destroy;
begin
   inherited Destroy;
end;

procedure TForm7.FormCreate(Sender: TObject);
begin
   // Create Panel Button on the fly
   MyCloseButton := TButtonClose.Create(self);
   MyCloseButton.Caption := 'My Button';
   MyCloseButton.Left := 10;
   MyCloseButton.Top := 10;
   // Don't forget to place component on the form
   MyCloseButton.Parent := self;
end;

procedure TForm7.FormMouseEnter(Sender: TObject);
begin
   if Assigned(RzBmpButton1) then
      RzBmpButton1.Visible := False;

   // Hide when mouse leave the button
   // Check first if myCloseButton Assigned or not before set visible property
   if Assigned(MyCloseButton.CloseButton) then
      MyCloseButton.CloseButton.Visible := False;
end;

procedure TForm7.RzBmpButton1Click(Sender: TObject);
begin
   TControl(Sender).Parent.Free;
end;

procedure TForm7.RzBmpButton1MouseEnter(Sender: TObject);
begin
   RzBmpButton1.Visible := True;
end;

procedure TForm7.RzPanel1MouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  TRzPanel(Sender).BorderOuter := fsLowered;
end;

procedure TForm7.RzPanel1MouseEnter(Sender: TObject);
begin
   RzBmpButton1.Visible := True;
end;

procedure TForm7.RzPanel1MouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
   TRzPanel(Sender).BorderOuter := fsRaised;
end;

procedure TForm7.CHButton1Click(Sender: TObject);
begin
   FreeAndNil(Sender);
end;

end.
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