I used setStreamVolume()
instead of adjustStreamVolume()
in my Volumizer sample project:
/***
Copyright (c) 2008-2012 CommonsWare, LLC
Licensed under the Apache License, Version 2.0 (the "License"); you may not
use this file except in compliance with the License. You may obtain a copy
of the License at http://www.apache.org/licenses/LICENSE-2.0. Unless required
by applicable law or agreed to in writing, software distributed under the
License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
OF ANY KIND, either express or implied. See the License for the specific
language governing permissions and limitations under the License.
From _The Busy Coder's Guide to Android Development_
http://commonsware.com/Android
*/
package com.commonsware.android.syssvc.volume;
import android.app.Activity;
import android.content.Context;
import android.media.AudioManager;
import android.os.Bundle;
import android.widget.SeekBar;
public class Volumizer extends Activity {
SeekBar alarm=null;
SeekBar music=null;
SeekBar ring=null;
SeekBar system=null;
SeekBar voice=null;
AudioManager mgr=null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mgr=(AudioManager)getSystemService(Context.AUDIO_SERVICE);
alarm=(SeekBar)findViewById(R.id.alarm);
music=(SeekBar)findViewById(R.id.music);
ring=(SeekBar)findViewById(R.id.ring);
system=(SeekBar)findViewById(R.id.system);
voice=(SeekBar)findViewById(R.id.voice);
initBar(alarm, AudioManager.STREAM_ALARM);
initBar(music, AudioManager.STREAM_MUSIC);
initBar(ring, AudioManager.STREAM_RING);
initBar(system, AudioManager.STREAM_SYSTEM);
initBar(voice, AudioManager.STREAM_VOICE_CALL);
}
private void initBar(SeekBar bar, final int stream) {
bar.setMax(mgr.getStreamMaxVolume(stream));
bar.setProgress(mgr.getStreamVolume(stream));
bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
public void onProgressChanged(SeekBar bar, int progress,
boolean fromUser) {
mgr.setStreamVolume(stream, progress,
AudioManager.FLAG_PLAY_SOUND);
}
public void onStartTrackingTouch(SeekBar bar) {
// no-op
}
public void onStopTrackingTouch(SeekBar bar) {
// no-op
}
});
}
}