I am using Unity to do the exact same thing.
First thing you have to do is change the player Api Compatibility Level from ".Net 2.0 subset" to ".Net 2.0"
Next you have to get the 2.0 mono library "System.Runtime.Remoting.dll" from MonoDevelop
Mine was located at "/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Libraries/mono/2.0/System.Runtime.Remoting.dll"
place that into the "Assets/Plugins" folder and Unity will take care of dragging out the rest of the libraries.
From then on out, it seems that remoting works without a hitch :)
If you add the Remoting dll and build only to find an error like "But the dll is not allowed to be included or could not be found" then your still using ".Net 2.0 Subset"