Simple: just use CGPathCreateCopyByStrokingPath
. Pass in a wide line width, and a cap of kCGLineCapRound
.
Generate a CGPath from another path's line width outline
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29-05-2022 - |
Question
I might not be explaining this in the best way possible, so please bear with me.
What I have is a drawn CGPath on top of a MKMapView object:
The way I was able to achieve this is to create a CGPath for the darker blue line, then create a copy of that path, and then stroke a thicker version of it with a semi-transparent blue color. Here's the code that I'm currently using for this:
// set the shadow around the path line
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextSetRGBStrokeColor(context, 0.0f, 0.0f, 0.0f, 0.0f);
CGContextSetRGBFillColor(context, 0.0f, 0.0f, 1.0f, 0.4f);
CGPathRef shadowPath = CGPathCreateCopyByStrokingPath(self.path.CGPath, NULL, 80.0f, kCGLineCapRound, kCGLineJoinRound, 0.0f);
CGContextBeginPath(context);
CGContextAddPath(context, shadowPath);
CGContextDrawPath(context, kCGPathFillStroke);
CGContextRestoreGState(context);
CGPathRelease(shadowPath);
Works pretty well, nothing wrong so far.
However, what I would like to do though is to get a CGPathRef of the outline of that thicker semi-transparent blue area. Here's another screenshot showing the pseudo-path that I want out of this (hand drawn in red):
How is this possible?
Solution
OTHER TIPS
You can draw two stokes.
one stroke with width n (which n is the outline width) and black color. another stroke is then drawn on top of the first one, with eraser mode:
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetFillColorWithColor(context, [[UIColor clearColor] CGColor]);