Here's my solution. I drew a series of 1-pixel arcs, each with a different stroke color.
void AddGlowArc(CGContextRef context, CGFloat x, CGFloat y, CGFloat radius, CGFloat peakAngle, CGFloat sideAngle, CGColorRef colorRef){
CGFloat increment = .05;
for (CGFloat angle = peakAngle - sideAngle; angle < peakAngle + sideAngle; angle+=increment){
CGFloat alpha = (sideAngle - fabs(angle - peakAngle)) / sideAngle;
CGColorRef newColor = CGColorCreateCopyWithAlpha(colorRef, alpha);
CGContextSetStrokeColorWithColor(context, newColor);
CGContextAddArc(context, x, y, radius, angle, angle + increment, 0);
CGContextStrokePath(context);
}
}
And then, in DrawRect,
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
AddGlowArc(context, 160, 160, 160, angle, .2, [UIColor colorWithRed:0 green:.76 blue:.87 alpha:1].CGColor);