I am not sure of your requirements. But you can use the below and modify the same
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/rl"
android:background="@drawable/bkg" //set background
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
</RelativeLayout>
bkg.xml
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#10EB0A"/> //set color
<stroke android:width="3dp" // set border
android:color="#0FECFF" /> //set border color
<padding android:left="5dp" //set padding
android:top="5dp"
android:right="5dp"
android:bottom="5dp"/>
<corners android:bottomRightRadius="20dp" //set radius
android:bottomLeftRadius="20dp"
android:topLeftRadius="20dp"
android:topRightRadius="20dp"/>
</shape>
MainActivity.java
public class MainActivity extends Activity {
RelativeLayout rl;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
rl = (RelativeLayout) findViewById(R.id.rl);
CustomView cv = new CustomView(this);
rl.addView(cv); //add custom view to the relative layout
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
class CustomView extends View
{
Bitmap bmp;
PaintDrawable mDrawable;
public CustomView(Context context) {
super(context);
bmp = BitmapFactory.decodeResource(context.getResources(),R.drawable.ic_launcher);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawBitmap(bmp, 200, 200, null);
}
}
}
Snap shot