Question

So supposedly in the iOS 4 SDK you can edit and write to the user's iTunes library. I can successfully load an AVAsset from my iPhone/iPod library, but as a quick test I'm trying to just overwrite the same file right away using AVAssetExportSession but it's always returning the status "4" which I THINK is AVAssetExportSessionStatusFailed... In the documentation it says:


enum {
    AVAssetExportSessionStatusUnknown,
    AVAssetExportSessionStatusExporting,
    AVAssetExportSessionStatusCompleted,
    AVAssetExportSessionStatusFailed,
    AVAssetExportSessionStatusCancelled,
    AVAssetExportSessionStatusWaiting
};

but in AVAssetExportSession.h it says:


enum {
    AVAssetExportSessionStatusUnknown,
    AVAssetExportSessionStatusWaiting,
    AVAssetExportSessionStatusExporting,
    AVAssetExportSessionStatusCompleted,
    AVAssetExportSessionStatusFailed,
    AVAssetExportSessionStatusCancelled
};
typedef NSInteger AVAssetExportSessionStatus;

Here's the code I'm using:



// before this, i'm using mpmediapicker to pick an m4a file i synched with my itunes library 

NSURL *assetUrl = [[self.userMediaItemCollection.items objectAtIndex: 0] valueForProperty: MPMediaItemPropertyAssetURL];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL: assetUrl options: nil];
AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset: asset presetName: AVAssetExportPresetAppleM4A];
exportSession.outputURL = asset.URL;
exportSession.outputFileType = AVFileTypeAppleM4A;

NSLog(@"output filetype: %@", exportSession.outputFileType);
// prints "com.apple.m4a-audio"

[exportSession exportAsynchronouslyWithCompletionHandler: ^(void) {
    NSLog(@"status: %i for %@", exportSession.status, exportSession.outputURL);
    // prints "status: 4 for ipod-library://item/item.m4a?id=3631988601206299774"
}];

[exportSession release];

So either way... I guess it's "failed" or "cancelled." Has anyone else successfully written to the media library before?

Thanks!

Was it helpful?

Solution

you cannot write to itunes library, only read from it now.

OTHER TIPS

ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
NSParameterAssert(library);
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:[NSURL     fileURLWithPath:movieFileName]]) {
   [library writeVideoAtPathToSavedPhotosAlbum:[NSURL fileURLWithPath:movieFileName]     completionBlock:^(NSURL *assetURL, NSError *error){}];
}
[library release];
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