Since you do not have Indices,
instead of using this code to draw your object:
glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT,
(const GLvoid*) &teapotIndices[0]);
use the following code:
glDrawArrays(GL_TRIANGLES, 0, numVertices);
Where numVertices is the number of vertices in your object.
Check here for a more detailed explanation