Question

I just saw code similar to this:

public class Scratch
{
    public static void main(String[] args)
    {
        Integer a = 1000, b = 1000;
        System.out.println(a == b);

        Integer c = 100, d = 100;
        System.out.println(c == d);
    }
}

When ran, this block of code will print out:

false
true

I understand why the first is false: because the two objects are separate objects, so the == compares the references. But I can't figure out, why is the second statement returning true? Is there some strange autoboxing rule that kicks in when an Integer's value is in a certain range? What's going on here?

Was it helpful?

Solution

The true line is actually guaranteed by the language specification. From section 5.1.7:

If the value p being boxed is true, false, a byte, a char in the range \u0000 to \u007f, or an int or short number between -128 and 127, then let r1 and r2 be the results of any two boxing conversions of p. It is always the case that r1 == r2.

The discussion goes on, suggesting that although your second line of output is guaranteed, the first isn't (see the last paragraph quoted below):

Ideally, boxing a given primitive value p, would always yield an identical reference. In practice, this may not be feasible using existing implementation techniques. The rules above are a pragmatic compromise. The final clause above requires that certain common values always be boxed into indistinguishable objects. The implementation may cache these, lazily or eagerly.

For other values, this formulation disallows any assumptions about the identity of the boxed values on the programmer's part. This would allow (but not require) sharing of some or all of these references.

This ensures that in most common cases, the behavior will be the desired one, without imposing an undue performance penalty, especially on small devices. Less memory-limited implementations might, for example, cache all characters and shorts, as well as integers and longs in the range of -32K - +32K.

OTHER TIPS

public class Scratch
{
   public static void main(String[] args)
    {
        Integer a = 1000, b = 1000;  //1
        System.out.println(a == b);

        Integer c = 100, d = 100;  //2
        System.out.println(c == d);
   }
}

Output:

false
true

Yep the first output is produced for comparing reference; 'a' and 'b' - these are two different reference. In point 1, actually two references are created which is similar as -

Integer a = new Integer(1000);
Integer b = new Integer(1000);

The second output is produced because the JVM tries to save memory, when the Integer falls in a range (from -128 to 127). At point 2 no new reference of type Integer is created for 'd'. Instead of creating a new object for the Integer type reference variable 'd', it only assigned with previously created object referenced by 'c'. All of these are done by JVM.

These memory saving rules are not only for Integer. for memory saving purpose, two instances of the following wrapper objects (while created through boxing), will always be == where their primitive values are the same -

  • Boolean
  • Byte
  • Character from \u0000 to \u007f (7f is 127 in decimal)
  • Short and Integer from -128 to 127

Integer objects in some range (I think maybe -128 through 127) get cached and re-used. Integers outside that range get a new object each time.

Yes, there is a strange autoboxing rule that kicks in when the values are in a certain range. When you assign a constant to an Object variable, nothing in the language definition says a new object must be created. It may reuse an existing object from cache.

In fact, the JVM will usually store a cache of small Integers for this purpose, as well as values such as Boolean.TRUE and Boolean.FALSE.

That is an interesting point. In the book Effective Java suggests always to override equals for your own classes. Also that, to check equality for two object instances of a java class always use the equals method.

public class Scratch
{
    public static void main(String[] args)
    {
        Integer a = 1000, b = 1000;
        System.out.println(a.equals(b));

        Integer c = 100, d = 100;
        System.out.println(c.equals(d));
    }
}

returns:

true
true

My guess is that Java keeps a cache of small integers that are already 'boxed' because they are so very common and it saves a heck of a lot of time to re-use an existing object than to create a new one.

In Java the boxing works in the range between -128 and 127 for an Integer. When you are using numbers in this range you can compare it with the == operator. For Integer objects outside the range you have to use equals.

Direct assignment of an int literal to an Integer reference is an example of auto-boxing, where the literal value to object conversion code is handled by the compiler.

So during compilation phase compiler converts Integer a = 1000, b = 1000; to Integer a = Integer.valueOf(1000), b = Integer.valueOf(1000);.

So it is Integer.valueOf() method which actually gives us the integer objects, and if we look at the source code of Integer.valueOf() method we can clearly see the method caches integer objects in the range -128 to 127 (inclusive).

/**
 *
 * This method will always cache values in the range -128 to 127,
 * inclusive, and may cache other values outside of this range.
 *
 * @param  i an {@code int} value.
 * @return an {@code Integer} instance representing {@code i}.
 * @since  1.5
 */
 public static Integer valueOf(int i) {
     if (i >= IntegerCache.low && i <= IntegerCache.high)
         return IntegerCache.cache[i + (-IntegerCache.low)];
     return new Integer(i);
 }

So instead of creating and returning new integer objects, Integer.valueOf() the method returns Integer objects from the internal IntegerCache if the passed int literal is greater than -128 and less than 127.

Java caches these integer objects because this range of integers gets used a lot in day to day programming which indirectly saves some memory.

The cache is initialized on the first usage when the class gets loaded into memory because of the static block. The max range of the cache can be controlled by the -XX:AutoBoxCacheMax JVM option.

This caching behaviour is not applicable for Integer objects only, similar to Integer.IntegerCache we also have ByteCache, ShortCache, LongCache, CharacterCache for Byte, Short, Long, Character respectively.

You can read more on my article Java Integer Cache - Why Integer.valueOf(127) == Integer.valueOf(127) Is True.

In Java 5, a new feature was introduced to save the memory and improve performance for Integer type objects handlings. Integer objects are cached internally and reused via the same referenced objects.

  1. This is applicable for Integer values in range between –127 to +127 (Max Integer value).

  2. This Integer caching works only on autoboxing. Integer objects will not be cached when they are built using the constructor.

For more detail pls go through below Link:

Integer Cache in Detail

If we check the source code of Integer obeject, we will find the source of valueOf method just like this:

public static Integer valueOf(int i) {
    if (i >= IntegerCache.low && i <= IntegerCache.high)
        return IntegerCache.cache[i + (-IntegerCache.low)];
    return new Integer(i);
}

which can explain why Integer objects, which in the range from -128 (Integer.low) to 127 (Integer.high), are the same referenced objects during the autoboxing. And we can see there is a class IntegerCache takes care of the Integer cache array, which is a private static inner class of Integer class.

There is another interesting example may help us understand this weird situation:

public static void main(String[] args) throws NoSuchFieldException, IllegalAccessException {

      Class cache = Integer.class.getDeclaredClasses()[0]; 
      Field myCache = cache.getDeclaredField("cache"); 
      myCache.setAccessible(true);

      Integer[] newCache = (Integer[]) myCache.get(cache); 
      newCache[132] = newCache[133]; 

      Integer a = 2;
      Integer b = a + a;
      System.out.printf("%d + %d = %d", a, a, b); //The output is: 2 + 2 = 5    

}
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