Question

I'm trying to recognize left/right swipe gesture in a UIScrollView. I've tried to create UISwipeGestureRecognizers and associate them with the scroll view. It works but very rarely. Most of the time I do not get called. Why?

How can I reliably get swiping left/right to work? Can I use the gesture recognizers or do I have to somehow handle it myself in touchesBegan/Ended

Thanks

Was it helpful?

Solution

Figured it out. In my case, my UIScrollView contained a UIImage that I allowed zooming. Apparently that meant that scrolling is enabled and the UIScrollView had trouble distinguishing between gestures intended to scroll vs. swipe (next, previous image).

The key in my case, is to disable scrolling in the scroll view when the image is not zoomed in, and renabled it when it is zoomed in. This provides the expected behavior.

The critical piece is to put the following in the scroll view's delegate:

- (void)scrollViewDidZoom:(UIScrollView *)scrollView {
  if (scrollView.zoomScale!=1.0) {
    // Zooming, enable scrolling
    scrollView.scrollEnabled = TRUE;
  } else {
    // Not zoomed, disable scrolling so gestures get used instead
    scrollView.scrollEnabled = FALSE;
  }
}

I also have to initialize the scroll view with scrolling disabled. To enable zooming, simply provide an image on a delegate call,

- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
  // Return the scroll view
  return myImage;
}

And set a few parms in viewDidLoad for the zooming and setup gesture recognizers as well

- (void)viewDidLoad {
  [super viewDidLoad];
  myScrollView.contentSize = CGSizeMake(myImage.frame.size.width, myImage.frame.size.height);
  myScrollView.maximumZoomScale = 4.0;
  myScrollView.minimumZoomScale = 1.0;
  myScrollView.clipsToBounds = YES;
  myScrollView.delegate = self;

  [myScrollView addSubview:myImage];
  [self setWantsFullScreenLayout:TRUE];

  myScrollView.scrollEnabled = FALSE; 
  UISwipeGestureRecognizer *recognizer = 
    [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
  recognizer.delaysTouchesBegan = TRUE;
  [myScrollView addGestureRecognizer:recognizer];
  [recognizer release];

  recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
  recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
  [myScrollView addGestureRecognizer:recognizer];
  [recognizer release];
  [myScrollView delaysContentTouches];
}

OTHER TIPS

UIScrollView *scrollView = ...
UISwipeGestureRecognizer *mySwipe = ...

The correct solution to fix this issue is to add one line of code:

[scrollView.panGestureRecognizer requireGestureRecognizerToFail:mySwipe]

Swift version:

scrollView.panGestureRecognizer.requireGestureRecognizerToFail(mySwipe)

Swift4 version:

scrollView.panGestureRecognizer.require(toFail: mySwipe!);

Good post.

I was doing a similar thing (no image view) and I basically had to disable scrolling if the contentSize was smaller than the height (my scroll view only scrolls vertical).

if (scrollView.contentSize.height>scrollView.frame.size.height) {
    scrollView.scrollEnabled = YES;
}
else {
    scrollView.scrollEnabled = NO;
}

That did the trick for me

For those who want to animate and customize their swipe gesture recognizers.

We can use UIScrollView and UIGestureRecognizer delegates:

 Class ViewController: UIViewController, UISCrollViewDelegate, UIGestureRecognizerDelegate { 


   override func viewDidLoad() {
    super.viewDidLoad()

    scrollView.delegate = self
    swipeLeft.delegate = self
    swipeRight.delegate = self

  }


  func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
    return true
  }

  func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
    return true
  }

  func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
    return scrollView.alwaysBounceHorizontal
  }


  func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {

    // Your custom animation at the end of scrolling.
  }
}
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