This was really a pain to figure out with apparently no sources online that explain how to do this.
Basically you want to use the OnComponentChanging / Changed methods to notify the designer. And apparently the designer uses transactions for the rest of the logic. (My guess is that it has to do with undo/redo behavior). For a normal type this is done automatically when you use the PropertyDescriptor
, for collections it apparently doesn't wrap the collection which means you have to do it manually.
To solve the issue, you need to create a small method like this in either the UITypeEditor
or in the DesignerActionList
class your implementing:
private void ChangeAction(List<Dimension> newDimensions)
{
IDesignerHost host = GetService(typeof(IDesignerHost)) as IDesignerHost;
PropertyDescriptor pd = TypeDescriptor.GetProperties(typeof(MyControl))["Dimensions"];
var dimensions = (DimensionsCollection)pd.GetValue(control);
var trans = host.CreateTransaction();
IComponentChangeService ccs = (IComponentChangeService)GetService(typeof(IComponentChangeService));
ccs.OnComponentChanging(control, pd);
dimensions.Clear();
dimensions.AddRange(newDimensions);
ccs.OnComponentChanged(control, pd, null, dimensions);
trans.Commit();
}
If you're implementing a UITypeEditor
, make sure to use context.Instance
from EditValue
as the control and the given provider
to lookup the services.