This was a common problem that discouraged research of bidirectional search until Kaindl & Kainz proved it unnecessary in 1997. Section 2.3 of PNBA*: A Parallel Bidirectional Heuristic Search Algorithm provides additional historical background, as well as a (parallel) bidirectional algorithm that overcomes this issue.
You may wish to read Yet Another Bidirectional Algorithm for Shortest Paths first as the (serial) NBA* algorithm it describes is referenced by the first paper extensively.
I have just successfully adapted my open source Hexgrid PathFinding utility found here to use a serial version of PNBA*. (Really about half-way between NBA* and PNBA*) This will be uploaded within a day or two.
Making the Shortest Path Even Quicker gives an overview of developing the Bing Maps path finder using Bidirectional A* with pre-processing. A detailed description of the preprocessing work, and use of the relevant algorithm, is available in Reach for A* and Better Landmarks Within Reach