Rubik's Cube OpenGL Implementation
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01-10-2019 - |
Question
What is the "easiest" solution to code a Rubik's Cube with the following features in Opengl:
- "Camera" moves to let user see the cube from any point of view
- Smooth display of cube moves in response to user clicks when playing
I started with a solution drawing the cube "Face by Face" but I am not sure it's a good solution (I am facing many problems ...)
May be a solution "unit cube" by unit cube (27 cubes has to be drawn) is easier to implement ?
Solution
You will have to draw 27 cubes because almost every cube belongs to several faces, so you want the faces to rotate...
What's the problem with this ? Are you worried about performance because you're on a mobile target ? 12x27 triangles is not a problem.
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