Question

I create a ILPlotCube to render a 3D array in TwoDMode. I then add several lines in the scene. It appears that when the mouse is located over a node, this node is highlighted in purple and its original color is removed.

Is this behaviour expected? If yes, how can I disable it?

For info, I'm running a notebook with dual graphics: Intel HD Graphics 4000 + GeForce GT 650M

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Solution

All drawable nodes are marked by default when the mouse is over them. In order to disable this behavior, set the 'Markable' property to false:

var lines = new ILLines() {
   Markable = false
}; 
scene.Camera.Add(lines); 
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