Try this:
#include <vector>
#include <GL/glut.h>
#include <SOIL/SOIL.h>
using namespace std;
bool save = false;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( -2, 2, -2, 2, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glColor3ub( 255, 0, 0 );
glBegin( GL_QUADS );
glVertex2i( -1, -1 );
glVertex2i( 1, -1 );
glVertex2i( 1, 1 );
glVertex2i( -1, 1 );
glEnd();
if( save )
{
int w = glutGet( GLUT_WINDOW_WIDTH );
int h = glutGet( GLUT_WINDOW_HEIGHT );
vector< unsigned char > buf( w * h * 3 );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glReadPixels( 0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &buf[0] );
int err = SOIL_save_image
(
"img.bmp",
SOIL_SAVE_TYPE_BMP,
w, h, 3,
&buf[0]
);
save = false;
}
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y )
{
if( key == 's' )
{
save = true;
glutPostRedisplay();
}
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize( 640, 480 );
glutCreateWindow( "GLUT" );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
glutMainLoop();
return 0;
}