This can be accomplished through the Win32 ToAscii
function (MSDN reference). I don't know of any .NET framework methods that wrap these functions, so it may be necessary to use P/Invoke.
Along with ToAscii
, you may need a reference to VkKeyScan
to translate the key into a virtual key code. This key code is used as a parameter to ToAscii
. Simple P/Invoke declarations for these methods follow:
[DllImport("user32.dll")]
static extern short VkKeyScan(char c);
[DllImport("user32.dll", SetLastError=true)]
static extern int ToAscii(
uint uVirtKey,
uint uScanCode,
byte[] lpKeyState,
out uint lpChar,
uint flags
);
Note the the third parameter to ToAscii
is a 256-element array that references the state of each key; a value of 0x80 (high bit set) indicates the key is set. Setting element 0x10 (the virtual key code for Shift) emulates Shift being pressed.
We can then define a helper method that takes as a parameter a character representing a key, and outputs that key with Shift depressed:
public static char GetModifiedKey(char c)
{
short vkKeyScanResult = VkKeyScan(c);
// a result of -1 indicates no key translates to input character
if (vkKeyScanResult == -1)
throw new ArgumentException("No key mapping for " + c);
// vkKeyScanResult & 0xff is the base key, without any modifiers
uint code = (uint)vkKeyScanResult & 0xff;
// set shift key pressed
byte[] b = new byte[256];
b[0x10] = 0x80;
uint r;
// return value of 1 expected (1 character copied to r)
if (1 != ToAscii(code, code, b, out r, 0))
throw new ApplicationException("Could not translate modified state");
return (char)r;
}
Calling this method will return the character associated with Shift+base key for the input character (where the base key is the physical key pressed to enter the character, e.g., 1 is the base key for !
). For instance, for a US keyboard, GetModifiedKey('7')
and GetModifiedKey('&')
will both return '&'. The return value will use the loaded keyboard layout; for example, on a German keyboard (where Shift+7 is /
), the method will return /
instead.