Question

Say I have an IO-bound task. I'm using WithDegreeOfParallelism = 10 and WithExecution = ForceParallelism mode, but still the query only uses two threads. Why?

I understand PLINQ will usually choose a degree of parallelism equal to my core count, but why does it ignore my specific request for higher parallelism?

static void Main(string[] args)
{
    TestParallel(0.UpTo(8));
}

private static void TestParallel(IEnumerable<int> input)
{
    var timer = new Stopwatch();
    timer.Start();
    var size = input.Count();

    if (input.AsParallel().
        WithDegreeOfParallelism(10).
        WithExecutionMode(ParallelExecutionMode.ForceParallelism).
        Where(IsOdd).Count() != size / 2)
        throw new Exception("Failed to count the odds");

    timer.Stop();
    Console.WriteLine("Tested " + size + " numbers in " + timer.Elapsed.TotalSeconds + " seconds");
}

private static bool IsOdd(int n)
{
    Thread.Sleep(1000);
    return n%2 == 1;
}
Was it helpful?

Solution

PLINQ tries to find the optimal number of threads to perform what you want it to do as quickly as possible, if you only have 2 cores on your cpu, that number is most likely 2. If you had a quad core, you would be more likely to see 4 threads appear, but creating 4 threads on a dual core machine wouldn't really improve performance because only 2 threads could be active at the same time.

Also, with IO-based operations, it is likely that any extra threads would simply block on the first IO operation performed.

OTHER TIPS

10 is maximum

Sets the degree of parallelism to use in a query. Degree of parallelism is the maximum number of concurrently executing tasks that will be used to process the query.

From here:

MSDN

It appears PLINQ tunes the number of threads. When I wrapped the above code in a while(true) loop, the first two iteration took two seconds to run, but the third and above took only one second. PLINQ understood the cores are idle and upped the number of threads. Impressive!

I would agree to Rory, except IO. Haven't tested with disk IO, but network IO definitively may be more effective with more threads, than there are cores on CPU.

Simple test (it would be more correct to run test with each thread count several times, as network speed isn't constant, but still) to prove that:

    [Test]
    public void TestDownloadThreadsImpactToSpeed()
    {
        var sampleImages = Enumerable.Range(0, 100)
            .Select(x => "url to some quite large file from good server which does not have anti DSS stuff.")
            .ToArray();            

        for (int i = 0; i < 8; i++)
        {
            var start = DateTime.Now;
            var threadCount = (int)Math.Pow(2, i);
            Parallel.For(0, sampleImages.Length - 1, new ParallelOptions {MaxDegreeOfParallelism = threadCount},
                         index =>
                             {
                                 using (var webClient = new WebClient())
                                 {
                                     webClient.DownloadFile(sampleImages[index],
                                                            string.Format(@"c:\test\{0}", index));
                                 }
                             });

            Console.WriteLine("Number of threads: {0}, Seconds: {1}", threadCount, (DateTime.Now - start).TotalSeconds);
        }
    }

Result with 500x500px image from CDN using 8 core machine with SSD was:

Number of threads: 1, Seconds: 25.3904522
Number of threads: 2, Seconds: 10.8986233
Number of threads: 4, Seconds: 9.9325681
Number of threads: 8, Seconds: 3.7352137
Number of threads: 16, Seconds: 3.3071892
Number of threads: 32, Seconds: 3.1421797
Number of threads: 64, Seconds: 3.1161782
Number of threads: 128, Seconds: 3.7272132

Last result has such time i think firstly because we have to download only 100 images :)

Time differences using 8-64 threads isn't that big, but that is on 8 core machine. If it was 2 core machine (cheap enduser notebook), i think forcing to use 8 threads would have more impact, than on 8 core machine forcing to use 64 threads.

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