Question

Occasionally I've found myself wanting to write functions that can be called in either of two ways:

// With a string literal:
let lines = read_file_lines("data.txt");

// With a string pointer:
let file_name = ~"data.txt";
let lines = read_file_lines(file_name);

My first guess was to use a borrowed pointer (&str) for the parameter type, but when that didn't work (it only allowed me to use @str and ~str), I tried the following (by copying the Rust libraries), which did work.

fn read_file_lines<'a>(path: &'a str) -> ~[~str] {
    let read_result = file_reader(~Path(path));
    match read_result {
        Ok(file) => file.read_lines(),
        Err(e) => fail!(fmt!("Error reading file: %?", e))
    }
}

The problem is that I don't understand what I'm doing. From what I can gather (mostly from compiler errors), I'm declaring a lifetime on which there is no restriction, and using it to describe the path parameter (meaning that any lifetime can be passed as the parameter).

So:

  • Is my understanding vaguely accurate?
  • What is a lifetime? Where can I learn more about them?
  • What is the difference between a parameter of type &str and a parameter of type &'a str in the example above?
  • And while I'm at it, what is 'self?

(I'm using Rust 0.7, if it makes a difference to the answer)

Was it helpful?

Solution

Update 2015-05-16: the code in the original question applied to an old version of Rust, but the concepts remain the same. This answer has been updated to use modern Rust syntax/libraries. (Essentially changing ~[] to Vec and ~str to String and adjusting the code example at the end.)

Is my understanding vaguely accurate?
[...]
What is the difference between a parameter of type &str and a parameter of type &'a str in the example above?

Yes, a lifetime like that says essentially "no restrictions", sort of. Lifetimes are a way to connect output values with inputs, i.e. fn foo<'a, T>(t: &'a T) -> &'a T says that foo returns a pointer that has the same lifetime as t, that is, the data it points to is valid for the same length of time as t (well, strictly, at least as long as). This basically implies that the return value points to some subsection of the memory that t points to.

So, a function like fn<'a>(path: &'a str) -> Vec<String> is very similar to writing { let x = 1; return 2; }... it's an unused variable.

Rust assigns default lifetimes when writing &str, and this is exactly equivalent to writing the unused-variable lifetime. i.e. fn(path: &str) -> Vec<String> is no different to the version with 'as. The only time leaving off a lifetime is different to including it is if you need to enforce a global pointer (i.e. the special 'static lifetime), or if you want to return a reference (e.g. -> &str) which is only possible if the return value has a lifetime (and this must be either the lifetime of one-or-more of the inputs, or 'static).

What is a lifetime? Where can I learn more about them?

A lifetime is how long the data a pointer points to is guaranteed to exist, e.g. a global variable is guarantee to last "forever" (so it's got the special lifetime 'static). One neat way to look at them is: lifetimes connect data to the stack frame on which their owner is placed; once that stack frame exits, the owner goes out of scope and any pointers to/into that value/data-structure are no longer valid, and the lifetime is a way for the compiler to reason about this. (With the stack frame view, it is as if @ has a special stack frame associated with the current task, and statics have a "global" stack frame).

There's also a lifetimes chapter of the book, and this gist (NB. the code is now outdated but the concepts are still true) is a neat little demonstration of how one can use lifetimes to avoid having to copy/allocate (with a strong safety guarantee: no possibility of dangling pointers).

And while I'm at it, what is 'self?

Literally nothing special, just certain places require types to have lifetimes (e.g. in struct/enum defintions and in impls), and currently 'self and 'static are the only accepted names. 'static for global always-valid pointers, 'self for something that can have any lifetime. It's a bug that calling that (non-static) lifetime anything other than self is an error.


All in all, I'd write that function like:

use std::fs::File;
use std::io::prelude::*;
use std::io::BufReader;
use std::path::Path;

fn read_file_lines(path: &Path) -> Vec<String> {
    match File::open(path) {
        Ok(file) => {
            let read = BufReader::new(file);
            read.lines().map(|x| x.unwrap()).collect()
        }
        Err(e) => panic!("Error reading file: {}", e)
    }
}

fn main() {
   let lines = read_file_lines(Path::new("foo/bar.txt"));
   // do things with lines
}
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